Thomas Mahler, founder of Moon Studios and director of the Ori series, has called out the developers of Cyberpunk 2077 and No Man's Sky. The game developer took to ResetEra to have a big rant on massive games marketing their games with big promises and then catastrophically underdelivering. This all comes after Cyberpunk 2077's controversial launch which made headlines in the mainstream news.
After being announced in 2012, Cyberpunk 2077 quickly became one of the most anticipated games out there. The success of The Witcher 3 only took it further, putting all eyes on CD Projekt Red. The Polish developer fed into the hype with big, ambitious gameplay demos, star power like Keanu Reeves, and much more. It was meant to be one of 2020's biggest games and a crowning achievement of the last generation. It was everything but that, performing horribly on consoles with low frame-rates and constant bugs.
In the aftermath, Thomas Mahler weighed in on the matter on ResetEra and expressed his frustration with Cyberpunk 2077, saying the developer's promises were so high they stopped "short of outright saying that this thing would cure cancer". He went on to take No Man's Sky to task as well, which has since improved. "Back in 2014, I remember some journalist from some big publication telling us that Ori almost got the cover article of some magazine I read frequently, but ultimately they had to pick No Man's Sky cause it was the 'bigger game'. I kinda agreed back then, thinking to myself: "Ok, I get it, they have to promote the bigger game, they obviously have to go for the clicks. Sucks, but that's how the game is played." But then I really felt bamboozled once No Man's Sky came out and it became clear that all this hype was really just built on lies and the honest guy who just showed his actual product really got kicked in the balls because the lying guy was able to make up some tall tales that held absolutely no substance," said Mahler.
Mahler also noted that the excuses made up by fans or journalists are infuriating and don't help the issue. "And yet, gamers and journalists don't really seem to mind all that much. Yeah, the backlash is coming, but usually you see a ton of people then arguing that they like the game that came out of it anyway. That is so not the point. It doesn't matter if the snake oil actually tastes fine. Don't sell me on features that don't exist. Don't paint a picture that you'll not be able to deliver. Just don't f--king lie to me. You're f--king over gamers, you're f--king over journalists (that should know better, so shame on you!) and you're f--king over other developers."
Despite the heated nature of Mahler's rant, he makes a lot of points. There were a lot of excuses made for Cyberpunk 2077 and No Man's Sky, largely by people who downplayed the issues for consoles because they were on PC. Yet when EA or Activision releases a broken game, they're crucified by fans and held up as the worst companies in the world. It's something that likely won't stop until developers are held to a higher standard by everyone, and not just a percentage of fans.
Source: ResetEra
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