Earning zipher early in Starmancer is a great way to ensure the survival and success of colonists in this space colony sim. Zipher, the main currency in Starmancer, is extremely versatile. It is used for both trading and building. Unlike other base-building games, players do not need extraneous materials to build; they just use zipher. This means that players will sometimes be confronted with the choice to buy cool new furniture or life-saving medicine. The more zipher a player has, the more creative they can get with their base, and the more they can avoid adding fatalities to the Oopsy Tracker.
The second objective presented by Starmancer's in-game tutorial is building a trading pod. This device can be loaded with items to sell. Once the trading pod is operational, it’s tempting to start throwing the most expensive items into it. However, that might leave the player without food, water, or medicine, which are vital in Starmancer as the game becomes more and more punishing on the wellbeing of colonists as it progresses.
Instead of working toward a large payout immediately in Starmancer, it’s best to start putting systems in place that will allow for a steady flow of zipher early. While Starmancer prompts the player to spend a large amount of zipher on the ore refinery in the third objective, it’s best to leave that for later and begin by setting colonists up with power, bedrolls, and a toilet stall. Not only do colonists need somewhere to sleep and produce biowaste, but these activities can actually help earn zipher.
The first order of business in Stamancer is mining. Raw ore can be sold in the trading pod for 100 zipher each, and, as in other base-building games, the more a colonist mines, the more they level that skill. After just a few mining expeditions, the player unlocks artifacts that sell for a few thousand zipher each, and these can often be found on low-risk asteroids. This is a great way to earn some quick zipher to fund a more successful early base setup in Starmancer. However, these artifacts are finite within each system, so it’s important to establish other ways of bringing in zipher.
Along with raw ore, players can sell colonist biowaste in Stamancer for 50 zipher each. This might not be a lot of zipher per unit, but biowaste is a renewable resource that even the very first printed colonists produce without any extra effort. Once the player has earned enough zipher, they can construct a waste recycler and a food brick factory. These two machines together turn biowaste into nutrition bricks, which sell for 500 zipher each. These machines are a great investment for a Starmancer player who has earned enough zipher by mining to buy them. Both machines cost a combined 7,000 zipher to build.
Another great investment in Starmancer is the dream extractor, which generates zipher from the imaginations of sleeping colonists. Who doesn’t dream of earning money in their sleep? This is a machine to consider after constructing the waste recycler and food brick factory since egos at a higher level will produce more.
Starmancer is available for PC, Macintosh OS, and Linux
from ScreenRant - Feed https://ift.tt/3BlTNok
0 Comments