While Going Medieval is still in early access, developer Foxy Voxel is very dedicated on further improving the game with more features and fixes. The game already offers players many options when designing buildings, improving settlements, and keeping villagers pleased. By listening to community feedback, the game will become a truly unique experience.
Going Medieval has been patched to include a few new features. The main highlight is storage containers that can hold multiple items and don’t require flooring. This can let players build up more in a smaller area along with keeping food and perishables from decaying.
Going Medieval allows players to opt-in and test features before they are released to the entire public. Currently, storage containers are part of this test state. To access this patch early on Steam, one will need to enter the “properties” menu by right-clicking on Going Medieval in their library. Next, select “Beta” from the menu list and opt into “experimental - home and future updates”. Once the patch is downloaded and installed, one may enter the game to enjoy the new furniture.
Note that this patch will be applied to all new settlements and future saves. To avoid potential glitches or other issues, it is a good idea to make a separate save going forward. Once a piece of new furniture is built, the save file will no longer work with older (or rolled backed) versions of the game. However, everything will likely function fine once patch 0.5.31.0 releases in full.
With the update installed, storage furniture will be available in different parts of the technology tree. If it cannot be purchased in the current colony, one will need to assign researchers to produce more books to reach the minimum values. A builder will also need at least 10 in construction to create any of these items. While storage protects from the floor decay, they still need a good roof to fend off weather effects like rain and snow. They also do not protect against heat or cold, so it is good to still place them in the right temperature rooms.
Furniture
Several items have either been added or moved to basic furniture. 15 chronicles will need to be allocated to research this topic. Each can only hold three items or piles at a time.
- Shelf: basic shelves can hold food, textiles, and medicine. It is best to customize them to hold mostly perishable items like meals and medical kits.
- Bookshelf: bookshelves are modified versions of the older wall bookshelves. Like the original one they can store any type of book: chronicles, textbooks, or theses.
- Wall Bookshelf: wall bookshelves have been moved from decorations to main furniture. They can hold chronicles, textbooks, or theses. Each pile can be made up of 25 of a single book type, but piles cannot be mixed together.
- Weapon Rack: these racks can hold three of any type of weapon: melee, ranged, or shield. Smaller items like daggers and clubs still take up as much space as large bows and spears.
Furniture II
A brand new tier of furniture has been added to the tech tree. It requires already having the first furniture set, along with 30 chronicles and 20 textbooks.
- Chest: a completely enclosed case that no shields items from rain and snow. However, it still does not prevent indirect heat and cold damage.
- Armor Rack: a basic manikin that can hold both a single headpiece and bodywear. This can include helmets, hats, armor, or shirts.
With proper shelves and boxes, it will become much easier to prevent clutter and create extra space. However, concentrating items together can make them a bit more vulnerable against enemy raiders, especially those utilizing deadly trebuchets.
Going Medieval is currently in early access on PC.
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