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Resident Evil Village Mercenaries Mode's Unique Gameplay Explained

In conjunction with IGN First, Capcom has unleashed gameplay details about Resident Evil Village's extra mode, The Mercenaries. This action-packed arcade mode first debuted in 1999's Resident Evil 3: Nemesis as Mercenaries: Operation Mad Jackal. Much like its return in RE Village, players were required to complete the story campaign in order to unlock the minigame.

Mercenaries in its initial form placed players in the boots of one of three Umbrella soldiers - Carlos Oliveira, Mikhail Victor, or Nikolai Zinoviev. Of course, the real challenge began after character selection. The mode tasked players with navigating their way from the Cable Car to the Warehouse with just two minutes on the clock. Killing enemies such as zombies granted varying time bonuses that increased the typical two-minute limit. Resident Evil 3's Nemesis would pop up on occasion as well, offering more significant time bonuses to those who could successfully bring the villain down. Given the mode's popularity amongst fans, it's no surprise that Capcom revisited Mercenaries in a few more RE entries, though it last appeared in 2012's Resident Evil 6.

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Capcom partnered with IGN to reveal an extended look at RE Village's version of The Mercenaries, which players unlock after completing the story. Mercenaries' premise is pretty straightforward - to advance to the next level, users must defeat a set number of enemies before the timer runs out. The first level takes place in the nameless village and doesn't provide too much of a challenge, though the difficulty will continuously spike as players progress. For example, later levels will add verticality into the mix, with enemies stalking players from the rooftops.

Ahead of each area, players visit The Duke's Emporium, a shop housing supplies, weapons, ammunition, and upgrades, the latter of which are new to The Mercenaries. Weapon selection will, thus, prove integral to success, especially given the importance of time. Every kill adds a few precious seconds to the timer; meanwhile, stumbling across yellow orbs grants an additional 30 seconds. Blue orbs are also strewn about the environment, allowing users to choose from three different abilities that remain active until the end of the game. According to IGN's preview, focusing on certain types of skills essentially opens the door to specialist roles whereby focusing on melee, for example, is a viable option.

It looks as though Capcom is bringing back The Mercenaries with a bang, offering up the classic action experience with a few new bells and whistles that longtime fans and newcomers should appreciate. This mode isn't the only aspect of past Resident Evil experiences that Capcom saw fit to expand upon, either.

Notably, the multiplayer component Resident Evil Re:Verse is also in the works. The online offering essentially serves as a celebration of the horror franchise's 25-year history, thanks to a deathmatch mode that lets players assume the roles of classic heroes and villains.

Next: RE Village Mother Miranda Possible First Full Look Shown In New Trailer

Resident Evil Village comes to PC, PS4, PS5, Xbox One, and Xbox Series X|S on May 7.

Source: IGN (1, 2)



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