After the Dark Souls franchise concluded officially with the third game, many of its fans thought that that would be the end of their suffering. After all, these games are known to be among the most brutal and unforgiving. Then along came Demon's Souls (Remake, 2020) and reignited everyone's trauma, especially about the main attractions for these sort of games: the bosses.
When it comes to that aspect, not much has changed about them mechanics-wise. Visual overhauls were certainly warranted as well as updating some old gameplay designs but in case anyone missed just how PTSD-inducing the bosses are, some reminders are due. So for those wanting to see if they have any hidden anger management issues that have yet to surface, these bosses from Demon's Souls ought to be a catalyst.
10 Dragon God

As with most Souls games, there has to be a dragon, except dragon fights have always been a hit or miss. The old Dragon God from the original Demon's Souls was sadly a miss and remains so in the remake. The only difference is that it's more visually appealing.
Still, those impatient enough might find themselves getting greeted with the death screen way too many times especially since stealth and timing are crucial in the said fight. It's less stimulating or exhilarating than other fights but can be deadly or frustrating enough if the players are equally frustrated.
9 Armor Spider

Spiders are already frightening enough as they are but Demon's Souls loves to prey on its players' phobias so along came the Armor Spider. Still, depending on which build players have in the game, the Armor Spider can be a breeze or a hurricane.
Anyone rocking a ranged weapon or anything that can shoot projectiles should be safe. However, those stuck with a good old-fashioned blade might find the Armor Spider quite a nightmare. Melee players are more handicapped since they have fewer dodging windows and it's also a spider who loves to spin movement-hampering webs all over the place.
8 Vanguard

One would expect a huge hulking demon with a large weapon to mangle player characters like a toy and kill them in as little as a couple of hits. That's why the Vanguard doesn't disappoint in that department. Sometimes it even exceeds expectations as one of the earliest bosses in the game.
The Vanguard is a good test of skill especially for players looking to improve their split-second dodge-rolling as one or two hits from the Vanguard's massive ax is enough to send players back to the respawn point. Again, ranged players usually get the longer end of the stick here.
7 Old Hero

As far as unique Souls boss fights go, the Old Hero is quite the novelty. He's blind so that's an added layer of strategy to the fight. Players make a lot of noise with their dodging and running are sure to incur his wrath more so than others who are more reserved with their movements.
The Old Hero also makes players take him seriously as being blind doesn't hinder how hard he can hit. In fact, he can probably even one-shot most players who forgot to put points in the Vitality stat. This makes the fight a bit fair regardless of whether players are using ranged or melee weapons.
6 Old Monk

Speaking of novel boss fight experiences, the Old Monk is the Old Hero's cousin when it comes to freshness. The Old Monk is already a challenging fight by itself. It merely summons a phantom that will duke it out with the players and such a fight is manageably doable after a few tries offline.
However, Demon's Souls wouldn't be complete without an online component, so it's better to play this one that way to get the full experience. Because paying online will introduce another player's phantom, turning the usual boss slugfest into a gripping PVP match.
5 Maneaters

The Maneaters remain true to their name and will feast on the players' corpses and their souls for dessert. It's one of the few bosses in the game that will gang up on the players— often before they get the chance to do enough damage to the first of the two.
The fight starts off looking like a standard 1v1 match and is actually pretty easy that way but the second Maneater will come to the aid of the first once enough damage has been done. After that, all patterns that the players have been memorizing are thrown out the window with the Maneaters simultaneous attacks and insanely narrow arena.
4 Penetrator

Perhaps one of the most balanced boss fights in the entire Demon's Souls roster, the Penetrator likely served as an inspiration for future Souls bosses like Knight Artorias, Sir Alonne, and Champion Gundyr. It's a fair match between two great warriors and both give all their best with as few cheap shots as possible.
Not only does that make the fight more enjoyable but also the victory more fulfilling. Of course, the Penetrator still possesses the usual qualities that make Souls boss fights tough such as a deceptive move set, a big health pool, and a ton of damage. The difference is that he punishes players for fighting recklessly or being too greedy. He just wants a good fight.
3 Tower Knight

Then are boss fights which straight almost seem impossible until the players manage to collect themselves and figure out a weak spot. That would be the Tower Knight— one of the poster-bosses of the game, especially in the trailers. He's as menacing in-game as he is in the cinematic teasers.
The fight is also not that fair since there are archers who will take potshots at the players while they panic and try to whittle down the Tower Knight's health bar in a typically pathetic manner. The players can take out the pesky interlopers but that doesn't mean the Tower Knight will go easy on them.
2 Old King Allant

Old King Allant is by far (and still) the most interesting final boss of any Souls game despite the later games' roster. He functions much like a final exam and thus is a culmination of the skills of earlier boss fights. He has a devastating area attack and he's no slouch in melee combat either.
Irritate him enough and he might just give players a taste of his most notorious signature ability, which is de-leveling a player character, nullifying their specialized builds or gimmicks. It just so happens that the chance of that happening is quite high due to how much practice is needed before players can defeat Old King Allant.
1 Flamelurker

There's always that one boss in most Souls games that will prove as a litmus test to weed out the quitters from the winners. In Dark Souls, that would be Ornstein and Smough, but in Demon's Souls, it's the Flamelurker. It has come to represent the developer's malice towards the players.
There are moments in the boss fight where the Flamerlurker feels like was made for a faster action game. On top of that, blocking its attacks don't do much for survival due to the flame damage that somewhat ignores resistances. However, once players clear the Flamelurker, the rest of the game will feel like a walk in the park and the included dopamine shot should probably last for more than a day.
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