As is with any role-playing game, enemies are clustered in a hierarchy, the top of which is ruled by the dreaded Boss (or the most powerful opponents of that particular variety). In other cases, Boss-level characters can also be individuals simply roaming around Skyrim, often minding their own business until disturbed by the Dragonborn.
As the power levels between different Boss-types also fluctuate, some of them are considerably easier to defeat than the others. These are those Bosses that are incredibly hard to vanquish as a result of their overwhelming strength as well as their tenacity and non-simplistic responses.
10 The Giants
It is a bit of a stretch to consider the Giants as bosses, as they prefer to remain uninvolved in most matters that don't have to do with Mammoths. Still, the fact that they will attack the Dragonborn, if they even accidentally step into their territory, makes them a rather dangerous enemy to deal with.
Several memes abound of the player being flung into the sky after being struck by a Giant's club, which is enough evidence that these characters are not something one would trifle with for no good reason (except, perhaps, for the boxes of treasure they sometimes guard.)
9 Alduin
The only reason that Alduin is even mentioned in this list is because he's supposed to be the biggest, baddest boss of them all, but by the time the player reaches Sovngarde, the Dragonborn is most likely equipped with a range of powerful enchantments, weaponry or spells.
Further, the three heroes from the Hall of Shor assist in the battle, which makes it a lot easier than it should be. Still, it takes some time to bring down the greatest Dragon of them all, even if the Dragonborn doesn't really take all that much damage in the process.
8 The Dragon Priests
The Dragon Priests, ironically, are a lot more vexing to deal with than the deities they worship, mostly because these villains have a diverse range of moves and techniques (depending on the specific Priest.) Most of them, however, use the expert Alternation charm known as Ebonyflesh, in addition to shields of fire, shock or frost in many cases.
They may not be skilled at melee combat, but their mastery of magic is at level so high that the Dragonborn will spend half their time dodging and deflecting attacks before managing to land a strike of their own.
7 Draugr Death Overlord
The lower tiers of Draugr are only dangerous in high numbers, but as one travels up the hierarchy, the Dragonborn, at one point or another, will come face to face with the Draugr Death Overlord. This boss, along with the archery-based Draugr Deathlord, is supremely durable, especially if their weapon of choice happens to be Two-Handed.
The fact that they are able to use more than one Dragon Shout is also a point in their favor. In addition, Death Overlords are usually surrounded by a number of subordinates who have to be defeated at the same time.
6 The Forgemaster
The Dwarven Centurions are annoying enough to defeat in their normal states — The Forgemaster, a gigantic "Dwemer Animunculus" found in the Dawnguard DLC, offers an entirely new experience for the Dragonborn. First, it literally breathes fire, an ability clearly Dragonesque, compared to its minions who produce a few wisps of steam at the most.
As such, the Forgemaster cannot be attacked with any kind of Fire-themed techniques, although Frost-related effects do make a metaphorical dent in its armor. The most problematic feature of this boss is the massive health point advantage it has over the Dragonborn, especially at lower levels.
5 The Ebony Warrior
Meeting the Ebony Warrior is a rare scenario (given the minimum level required to even have this character appear on the map), but if the player accepts the challenge, it will take everything in the Dragonborn's arsenal to bring this fighter down.
He is immune to many toxin-based attacks given his Redguard heritage, but also takes much lesser damage from Destruction Spells than other bosses. The Ebony Warrior is practically resistant to various Dragon Shouts, including Paralyze, Bend Will, Whirlwind Cloak, Disarm, Ice Form, and so on.
4 Falmer Warmonger
The slimy little Falmers are among the worst bits of exploring Dwemer ruins, as they often pounce from nowhere and usually in groups. However, many players would rather fight off an incessant horde of these pests than come face to face with a Falmer Warmonger — a boss-level combatant equipped with a reliable set of armor as well as multiple forms of offensive techniques.
For instance, they can easily switch from archery and swords to powerful spells, both destructive and restorative. In fact, the female versions are also able to use protective spells in order to receive less damage from the Dragonborn.
3 Naaslaarum & Voslaarum
The combined power of these two Revered Dragons make for an extremely demanding battle, which would have been burdensome even with two random dragons attacking the Dragonborn simultaneously.
This pair, however, is able to employ the Drain Vitality (Gaan Lah Haas) Dragon Shout, which causes time-based damage to the player's reserves of health, stamina as well as magicka for half a minute, not to mention resulting in temporary disorientation. Even this, it seems, is considered too easy a fight, as these dragons have the capacity to fly in and out of the Forgotten Vale's frozen lake, giving them added camouflage if necessary.
2 Miraak
As the first Dragonborn, Miraak has access to pretty much all the powers available to the current Dragonborn, although slightly limited in terms of variability and preparation (in other words: the player is able to mix and match various abilities while Miraak behaves like an algorithmic NPC).
Nevertheless, he cannot be destroyed without expending massive amounts of effort and strategic planning, most of which includes running away to heal in a corner. Of course, the game makes it more challenging by allowing Miraak to repeatedly come back from the brink of near-death. Well, at least three times, in any case.
1 The Seven Thousand Steps Frost Troll
So Frost Trolls are technically not substantial in terms of strength, pretty much becoming fodder in the later stages of the game. This specific Frost Troll, on the other hand, has been the bane of many an innocent player happily strutting along the iconic Seven Thousand Steps that encircle the Throat of the World (on their way to finally be accepted as the Dragonborn by the Greybeards of High Hrothgar.)
Suddenly, this demonic beast emerges, and smacks the player straight off the side of the mountain, and that's if there's luck involved. To be fair, this is the case only if the Dragonborn travels to the monastery earlier in the game, rather than after completing a host of side-quests and gaining more power. Either way, the best course of action is to run as fast as possible without ever looking back.
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